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NPC Generator

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Advanced [show]


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Bather, but he was a colossal failure. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Mundane, Depressed. Bonds: Attractive, Religious, Job. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Aldous Atterton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Beverly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a fancy blue suit, and his gloved hand is found clutching a glaive. He has a small bristly mustache and wavy blonde hair. His hazel eyes dart from person to person.

Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trym was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A strong sense of loyalty to Human people; and he's in love

Flaws: Hedonist, Racist. Bonds: Attractive, Has a crush, Job, Military. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Trym Beverly, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Henry Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a broad hat to cover his moderate length chestnut hair. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and money/treasure

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Has a crush. Occupation: Baker

Voice: Russian accent

Attributes [hide]

Henry Ainsley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Jet (60 gp).


Social Check DCs


Don Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely brown suit with green socks and a vest with buckled shoes. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it

Ideals: Joker. Bonds: Immigrant, Criminal record, Military, Rich. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Don Westcott, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Deep blue spinel (800 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Charles Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is bald on top and has large golden tufts of hair around his ears. His brown eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant, Religious. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Charles Hartford, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Giant, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs

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