Hubert Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He prefers to wear flannel. He has a hunchback. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.
Personality: He can speak with the recently deceased. His job bores him to no end. He has decided to make it more interesting.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record, Military. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 12000 cp. 1 Half-Plate. 1 Banded mail. 1 Chain shirt.
Dustin Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fancy pastel suit. His hair is brown and curly. His eyes are a pleasant blue.
Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: When he was but 3 years old his parents immigrated from the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his sister's freedom.
Motivation: To get a good night's sleep; and an old rival family wants him found
Flaws: Insane, Impulsive, Insomniac. Bonds: Attractive, Immigrant, Family. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 18000 sp. 1 Minor magic item.
Shane Rylan, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time, and carries swords. His black hair is still thick. His eyes are violet and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the west. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Fighting, Gifted. Bonds: Family, Poor, Nature. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Dean Chester, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his blonde hair. He has gleaming, smiling brown eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He comes from a rich western family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Fighting. Bonds: Rich, Attractive, Nature, Religious. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 4 (-3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Justin Hayhurst, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears dark leathers with embroidery. His brown hair is cut short with large spiked bangs in the front. He has a dull look in his amber eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Architect profession.
History: He was born in the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Justin took refuge in the large cave and found the beat up whip and armor he uses now. He struck the Carter job and began his own company from there.
Motivation: Revenge; and further expansion of business
Flaws: Ugly. Bonds: Enemies, Job, Immigrant, Nature. Occupation: Carter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Tourmaline (150 gp). Amethyst (150 gp).
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