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Advanced [show]


Theobald Wallace, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear, and he perpetually has his sai ready. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the east. In his youth he was a Mason, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Logical. Flaws: Antagonistic, PTSD. Bonds: Poor. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Theobald Wallace, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 12 (+1)7 (-2)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Large well-done wool tapestry (400 gp). Solid gold idol (400 gp).


Social Check DCs


Thomas Hayes, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He is physically well-built. His hair is long and brown with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Prone to second guessing himself, he comes off as nervous. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: In love, Military. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Thomas Hayes, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He has a large red mantle and cape that has been intricately interwoven into his tan robe. He is physically well-built. He has a small bristly mustache and wavy auburn hair. His eyes are likewise blue.

Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Opinionated, Philantrophist. Bonds: Rich, Guardian, Adventurer. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Drogo Brownrigg, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Arnold Reid, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears bulky brown painted plate armor. His black hair is braided into rings. His green eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Arnold hails from a village terrorized by orcs. His childhood dream was to be a Engraver, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and further expansion of business

Flaws: Hedonist, Depressed. Bonds: Job, Enemies, Adventurer. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Arnold Reid, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)13 (+1) 6 (-2)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Star rose quartz (20 gp). White pearl (90 gp). Star rose quartz (20 gp).


Social Check DCs


Gerard Snape, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Disease, Fearful, PTSD. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Gerard Snape, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 6 (-2)14 (+2)
Skills Intimidation +4, Medicine +0
Senses Passive Perception 8
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 60 pp.


Social Check DCs

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