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Advanced [show]


Simon Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a brown suit, black shirt, and white tie. He has no hair. His fierce hazel eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Jeweler job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Shy, Addict, Disease. Bonds: Job. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Simon Beitz, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Silk rope. 1 Good lock.


Social Check DCs


Anthony Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His hair is greying and his face has many wrinkles. He has several tiny amber earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Attractive, Rich, Job, Adventurer, Immigrant. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Anthony Addington, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Everard Bristol, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Everard was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Bristol, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)7 (-2) 5 (-3)14 (+2)
Skills Animal Handling -1, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: Jet (130 gp). Sard (40 gp).


Social Check DCs


Alexandre Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers blue and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.

Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Opinionated, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Thornton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3000 sp. An abacus with copper, silver and gold markers (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Copeland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is styled in orderly dreadlocks. His fierce hazel eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Henry Copeland, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Acrobatics +1, History +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp. Rock crystal (30 gp). Golden yellow topaz (500 gp). Rich purple corundum (800 gp).


Social Check DCs

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