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NPC Generator

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Advanced [show]


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His blonde hair is long and unkept. His eyes are brown and beady.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Flaws: Ugly, Terse. Bonds: Rich, Religious. Occupation: Servant

Voice: German accent

Attributes [hide]

Gerard Roscoe, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theobald Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his black robe, and he perpetually has his longsword ready. His moppish black hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Theobald hails from a village terrorized by drow. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theobald Gracey, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 17 (+3)11 (+0)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Raymond Rutland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are brown and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Knight, but he got bored and became a Dyer. He has drifted from career to career and currently works as a Dyer.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Athletic, Optimist, Gifted. Flaws: Fearful. Bonds: Military, Job. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Raymond Rutland, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Adelard Chatham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. His wide-brimmed hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Adelard Chatham, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)12 (+1) 12 (+1)15 (+2)
Skills Stealth +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Wymar Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large black tufts of hair around his ears. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Sage

Voice: French accent

Attributes [hide]

Wymar Marleigh, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)8 (-1) 10 (+0)8 (-1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Brass mug with jade inlays (200 gp). 1 Good lock.


Social Check DCs

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