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Advanced [show]


Ralf Alton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Blacksmith. He has no hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the north. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Blacksmith, Ralf learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has worked as a Blacksmith like his mother before him.

Motivation: Further expansion of business; and expand his business

Ideals: Pacifist. Flaws: Ugly, Addict, Fearful. Bonds: Job. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Ralf Alton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ernest Hailey, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is cut short with large spiked bangs in the front. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He feeds upon the attention of others.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: He is currently in port desperately looking for someone to get him out; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Attractive, Criminal record, Adventurer, Military, Slave. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Hailey, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. 1 Climber’s kit. 1 Silk rope.


Social Check DCs


Ernest Shipley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears professional attire. He has shaved his head bald. His amber eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments

History: He was born in the north. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and to protect his home

Ideals: Passionate, Gifted. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Ernest Shipley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. Red-brown spinel (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Ralf Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time. He has a long chestnut beard with little hanging trinkets. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He works hard and plays hard.

History: Born to a Animal Trainer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Justice, Impeccable. Flaws: Terse, Hedonist. Bonds: Poor. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Ralf Kitchur, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)17 (+3) 11 (+0)17 (+3)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His head has been shaved. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his father.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Disease, Shy. Bonds: Nature. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Ainsworth, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 50 pp.


Social Check DCs

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