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NPC Generator

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Advanced [show]


Theodoric Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries flails. His hair is silver and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Entrepeneur, Fighting, Philantrophist. Bonds: Enemies, Adventurer. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Theodoric Huxley, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 sp. Black opal (400 gp). Carnelian (70 gp). Iolite (70 gp).


Social Check DCs


Ernest Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of luck around his neck, and a glaive on his belt. His brown hair is thinning but still full. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Fortune-teller business at a young age. He worked as a nervous Fortune-teller and found it very stressful. He has worked as a Fortune-teller like his mother before him.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Ernest Winthrop, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (300 gp). Cloth of gold vestments (140 gp). Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Easton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of strength around his neck, and a ceremonial dagger on his belt. His tied-back hair is chestnut. His amber eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, his parents were killed by a orcs raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and a deep hatred of orcs

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Immigrant, Enemies. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Theodoric Easton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)9 (-1) 15 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Solomon Axton, Male Human [Permalink]

Personal [hide]

Description: This man wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case, and sports empty pouches on his belt. His golden hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Solomon Axton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1800 sp. 1 Magnifying glass. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His chestnut hair is knotted and matted. He has blue eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Peter took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Peter Adley, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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