Chad Clayton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an entirely tan suit with yellow socks and a vest with buckled shoes. His hair is white, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chad. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's looking for his big break
Flaws: Disease. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Clerebold Sutherland, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue top hat and blue clothes. He sports a long chestnut beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: The child of northern immigrants he idolized his father. His father was a soldier and died while he was still young. Clerebold was left his father's suit of armor and trained in its use and care. He has worked as a Bricklayer like his father before him.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Fearful. Bonds: Military, Immigrant, Job. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Randal Cromwell, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a blue collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. He is bald on top and has large red tufts of hair around his ears. His eyes are gray and beady.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Randal was born in the south. At a young age he loved to build and create. Randal was born on a far southern mountains where he grew up under the tutelage of his father, an expert Servant. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
Charles Darby, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.
History: Charles was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and revenge
Flaws: Insomniac, Shy. Bonds: Attractive, Enemies. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2200 sp.
Gomory Ainsley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He sports blue clothing, slightly heavier than average wear. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He got into the Sellsword business at a young age. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by drow. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Wants to open a new tavern; and he's in love
Ideals: Opinionated, Artistic. Bonds: Job, Enemies, Has a crush. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 18 (+4) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Draconic, Infernal, Ignan, Aquan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2700 sp. 4 Acid flasks. 1 Antitoxin. 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!