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NPC Generator

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Advanced [show]


Shane Darby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of monstrous two handed axes on his belt, each one with a topaz on the hilt. His golden hair, when down, is lengthy. His green unseeing eyes seem to look past you.

Personality: Shane is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: Shane was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently the stress of being a Sculptor has made it difficult for him to sleep.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Depressed, Fearful. Bonds: Attractive. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Shane Darby, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 17 (+3)8 (-1)
Skills Acrobatics +5, History +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Peter Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear tan tank tops with white pants. His chestnut hair is cut short. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Peter Walcott, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)15 (+2) 12 (+1)7 (-2)
Skills Athletics +4, Deception +0
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1 Magnifying glass.


Social Check DCs


Roger Darby, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a red suit, grey shirt, and green tie. He is muscular with a powerful set of arms. His tied-back hair is brown. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To settle down with his crush.

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Has a crush, Family. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Roger Darby, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Kyle Abram, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears light armors faded through time and improper care. He keeps his white hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: His religion dominates his actions.

Flaws: Shy, Disease. Bonds: Religious, Immigrant. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Kyle Abram, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Shane Abram, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a deerstalker hat to hide his balding. His green eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He served in the navy to pay for his family's outstanding loans. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Bonds: Poor, Attractive, Military. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Shane Abram, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)17 (+3) 13 (+1)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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