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NPC Generator

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Advanced [show]


Cory Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly silver, has prominent grey streaks. His brown eyes dart from person to person.

Personality: He has always had a great fascination with Human culture. He has a small toy that he constantly fidgets with.

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Flaws: Racist, Addict. Bonds: Nature, Criminal record. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Cory Gentry, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 8 (-1)12 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Golden yellow topaz (800 gp). Rich purple corundum (700 gp). 1 Minor magic item.


Social Check DCs


Trey Northcott, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, blue, dusty cloak. His blonde hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He worked as a nervous Masseuse and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious, Job, Criminal record. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Trey Northcott, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Trym Wordsworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light blue in addition to tight pants. He has moderate length black hair. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the east. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Gifted. Bonds: Slave, Poor, Job. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Wordsworth, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Heward Tattersall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. He sports a flattop hair cut. His eyes, though not visible through his cowl, are amber.

Personality: Heward is depressed about a lot of things. He tends to be a nihilist. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He has never given up on his writing dream.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military, Slave. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Heward Tattersall, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)14 (+2) 17 (+3)9 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Randal Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered axe and tarnished longbow as well. His long red hair reaches down to his waist. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Nature, Job, In love. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Randal Hornsby, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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