Frederick Milton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is generally well dressed albeit a few years behind the times. He wears his red hair down. He has amber eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. He worked as a nervous Merchant and found it very stressful. After a long history of fighting, Frederick and his spouse have recently divorced.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +0
Possessions: 300 gp.
Charles Compton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is typically in his Carpenter uniform. He keeps his chestnut hair in a pixie cut. His eyes are likewise green.
Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his father.
History: He was born at the edge of vast mountains. He helped his father out around the business and became quite the natural. He struck the Carpenter job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Nature. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp. White opal (600 gp). Jasper (40 gp). 1 Half-Plate.
Theobald Bristol, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of his god around his neck, and a spear on his belt. His broad hat is riddled with cuts and holes. He has several tiny amethyst earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Dean Coombs, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His golden hair is thinning but still full. His fierce hazel eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.
History: Dean was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers
Ideals: Professionalism. Flaws: Depressed, Ugly. Bonds: Poor, Family. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 14000 cp. 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate.
Gerard Gracey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of topaz and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length blonde hair. His eyes are likewise hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal singing training, and achieved minor success. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He loathes his own lifestyle; and money/treasure
Ideals: Artistic. Flaws: Depressed, Secretive. Bonds: Rich, Immigrant. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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