Balimaar Upton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. His red hair is singed and shortened. His thin eyebrows rest above his beady violet eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born at the edge of vast desert. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and find a way to reverse the transformation of his brother
Flaws: Ugly, Shy. Bonds: Criminal record, Nature, Adventurer, Family. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Godfrey Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. His hair is long and black with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He feeds upon the attention of others.
History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To be a Bather again; and he is a bit of a kleptomaniac
Ideals: Impeccable. Bonds: Attractive, Criminal record, Adventurer, Job. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 18000 cp. Jasper (80 gp). Red garnet (70 gp).
Richard Alston, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.
Motivation: He has passion for adventuring and risk; and human compassion
Ideals: Optimist. Flaws: Ugly, Shy, Racist. Bonds: Adventurer. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Kyle Wellington, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his brown hair in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the south, but his parents moved at a very young age to the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Rich. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Everburning torch. 4 Thunderstones.
Percival Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who has the majority of his body covered in plate. He has wavy black hair. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He enjoys reading and quiet.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Logical. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 100 gp.
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