Cory Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. His red hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the east to a Sculptor, Cory learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Miles Kent, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man is generally shirtless and showing off his tattooed chest. His silver hair is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling green eyes.
Personality: He is almost excessively polite to everyone, even when angry. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Barber, but he was a colossal failure. He has drifted from career to career and currently works as a Miller.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Ideals: Athletic, Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Iolite (80 gp). Golden yellow topaz (1400 gp). Jasper (80 gp). Emerald (400 gp). 1 Banded mail. 1 Full Plate.
Percival Breeden, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean grey cloak covering his clean studded leather. His brown hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes have a joyful gleam in them most of the time.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by brigands. Percival was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Logical. Flaws: Impulsive, Insane. Bonds: Immigrant, Enemies. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Hematite (8 gp).
Nicholas Marley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his quarterstaff. His long blonde hair is drawn into a two foot long braid. He has green eyes and a green hat with a black feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the north to a Laborer, Nicholas learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and wants to open a new tavern
Ideals: Joker, Logical. Bonds: Attractive, Job. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
Possessions: Silver pearl (90 gp). Black star sapphire (1100 gp). Amethyst (90 gp). 1 Full Plate.
Anselm Bentham, Male Human [Permalink]
Personal [hide]
Description: This man dresses in blue turtlenecks beneath a tan coat with blue slacks. He is muscular with a powerful set of arms. His head has been shaved. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Anselm was born the youngest of three triplets. While studying, he fell in love. They married and had a son. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.
Motivation: To be a Interpreter again; and balancing his hectic life and new healer responsibilities is difficult
Flaws: Ugly. Bonds: Guardian, Job, Family, In love. Occupation: Healer
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
