Chad Wheatley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly pickaxes and bows. He has a black handlebar mustache and slicked back black hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Chad was born in the east. At a young age he loved to build and create. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Persistence. Flaws: Shy, Hedonist. Bonds: Attractive, Criminal record. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 10000 sp. 1 Minor magic item.
Dean Stanton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a black cloak and cross-gartered violet stockings. His clothes are grease stained in places. He has moderate length red hair. His ears are large.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is afraid of women and trembles around them
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal painting training, and achieved minor success. He left for the north, certain he would find work there.
Motivation: Wishes to resurrect an old love.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Auran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Embroidered and bejeweled glove (1000 gp). Gold music box (1000 gp). Fire opal pendant on a fine gold chain (600 gp).
Dean Shelley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears brown painted combat armor at almost all times, and his gloved hand is found clutching a pickaxe. His brown hair is cut short. His amber eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.
Motivation: Many drow want him driven away; and he is unsatisfied with his job
Ideals: Philantrophist. Bonds: Enemies, Mentor, Job. Occupation: Doctor
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Randal Read, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears just a blue suit. His hair is always cut to a buzz. His skin is flawless and his blue eyes scan people very quickly.
Personality: He has always had a great fascination with Human culture. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.
Motivation: He feels kind of lost in life.
Flaws: Racist, Depressed. Bonds: Poor, Attractive, Military. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 80 pp. 1 Half-Plate. 1 Darkwood Buckler.
Rolf Alby, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Seamstress. He has moderate length auburn hair. His eyes are amber and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and to be a locksmith again
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Seamstress
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Red garnet (150 gp). Azurite (16 gp). 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Silk rope.
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