Trey Huckabee, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely black suit with violet socks and a vest with buckled shoes, and a wedding ring on his left hand. His blonde hair is long and unkept. He wears an eyepatch.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of a Jeweler, who enjoyed hunting, Trey was taken on many hunting expeditions. While studying, he fell in love. They married and had a daughter. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Trey never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: In love, Nature. Occupation: Miller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Superior lock. 1 Backpack.
Lewis Ogden, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his grey robe and has his ceremonial dagger always slung over his shoulder. He wears his black hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born blind and as such lacked many opportunities for work. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Gardener and was forced into it by his family.
Ideals: Fighting. Flaws: Insane, Disease. Bonds: Family, Religious. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Bertram Bristol, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white collared shirt and green pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has brown hair. His eyes are likewise blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Bertram hails from a village terrorized by dire rats. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Optimist. Flaws: Racist. Bonds: Poor, Family, Enemies. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 19 (+4) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 30000 sp.
Theobald Coombs, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.
Motivation: Doesn't want to be a Fisher and was forced into it by his family.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Religious, Family. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1900 sp. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Average lock.
Aldous Byron, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: To unite with his sister.
Flaws: Selfish. Bonds: Attractive, Family, Poor. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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