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NPC Generator

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Advanced [show]


Odo Shirley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His moppish auburn hair is in a traditional bowl cut. His gray eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Odo was born in the east. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Nature. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Odo Shirley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 8 Acid flasks. 2 Tanglefoot bags.


Social Check DCs


Everard Enfield, Male Human [Permalink]

Personal [hide]

Description: This man sports pastel clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His long silver hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Everard was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Junk Dealer soon after.

Motivation: Nothing but the best is good enough for him.

Ideals: Disciplined, Impeccable. Bonds: Job, Mentor. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Everard Enfield, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 6 (-2)13 (+1)
Skills Medicine +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a large violet jacket. He wears his black hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Optimist, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Gilbert Mitchell, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Banded mail. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Kody Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with pastel socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long silver beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: Sold as a small child to a slaver, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Mentor, Enemies. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Kody Shirley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Kyle Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor, and he perpetually has his lance ready. His moppish blonde hair is in a traditional bowl cut. His blue eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Fighting. Flaws: Insane, Fearful, Addict. Bonds: Military. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Kyle Appleton, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)5 (-3) 17 (+3)8 (-1)
Skills Intimidation +1, Investigation -1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Amber (150 gp). Golden pearl (150 gp).


Social Check DCs

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