Gilbert Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of daggers on his belt, each one with a topaz on the hilt. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Spy
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. Amber (90 gp). Amethyst (90 gp).
Chad Adley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He very much looks the part of a Stableman. Beneath his clothing is a huge mess of scar tissue. His white hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Mortician again; and sabotage a competitor
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Slave, Attractive. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 sp. Moonstone (40 gp).
Miles Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a faded coat and loose pants complete with deerstalker hat. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Miles lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Stylist and was forced into it by his family; and wants to raise his children well
Ideals: Athletic, Philantrophist, Joker. Flaws: Racist. Bonds: Family. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. Golden yellow topaz (600 gp). Zircon (20 gp). 1 Silver holy symbol. 1 Bullseye lantern.
Heward Sherwood, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears just a green suit. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heward was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a actor and was forced into it by his family
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Iolite (40 gp). Iolite (40 gp). Sardonyx (40 gp). Jasper (40 gp). 1 Minor magic item.
Heward Preston, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze, and his gloved hand is found clutching a greatsword. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Courier father left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and to share knowledge with the world
Ideals: Logical. Flaws: Insane, Shy, Disease. Bonds: Rich. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
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