Kody Atherton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them and is in decent physical shape. He keeps his white hair in a pixie cut. His face is scarred and worn.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast plains. Kody was born on a far eastern plains where he grew up under the tutelage of his father, an expert Navigator. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 4 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 17000 cp.
Aldous Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sage father left him crippled. He's since become an addict/alcoholic.
Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Insane, Fearful, Disease, Addict. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Wymar Kimberley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and likes to wear brown tank tops with black pants. His red hair is unkempt and raggedy. This amber eyed easterner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Poor, Religious. Occupation: Slave Trader
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 400 gp.
Peter Mitchell, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Bather. He has a slight overbite and is overall scrawny. His white hair is braided into rings. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Peter was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Hematite (11 gp). Tourmaline (100 gp). 1 Half-Plate. 1 Half-Plate.
Manfred Burton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries longswords. His chestnut hair is lengthy. His fierce violet eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.
History: He got into the Detective business at a young age. His mother was a soldier and died while he was still young. Manfred was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Detective for hire.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult.
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Military. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. White pearl (130 gp).
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