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Advanced [show]


Balimaar Morley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail, marred by teas. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Ruler job and began his own company from there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Balimaar Morley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Bernard Axton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He keeps his white hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Athletic. Flaws: Shy, Fearful, Antagonistic. Bonds: Attractive. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Bernard Axton, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Golden yellow topaz (500 gp). Rhodochrosite (13 gp). Onyx (30 gp). Peridot (30 gp).


Social Check DCs


Adam Reed, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His silver hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Adam Reed, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Barrister. His tied-back hair is white. His green eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered

History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He has drifted from career to career and currently works as a Barrister.

Motivation: Expand his business.

Ideals: Athletic, Joker, Logical. Bonds: Job, Immigrant. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Gilbert Fawcett, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp. Deep green spinel (60 gp). Blue quartz (11 gp). Tourmaline (60 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


John Halsey, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He wears his red hair down. His eyes are gray and beady.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young John began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Selfish. Bonds: Enemies. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

John Halsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1900 sp. Deep blue spinel (900 gp).


Social Check DCs

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