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NPC Generator

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Advanced [show]


Bernard Royal, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He keeps his white hair in a pixie cut. His green eyes peer out from beneath his broad white hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. A gifted student he started as a Spice Merchant, but he got bored and became a Merchant. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend

Flaws: Disease, Forgetful. Bonds: Rich, Job, Adventurer. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Bernard Royal, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 5 (-3)13 (+1) 18 (+4)14 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 200 gp. Silver comb with moonstones (600 gp). Carved bone or ivory statuette (100 gp).


Social Check DCs


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a green collared shirt and red pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a auburn handlebar mustache and slicked back auburn hair. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He is the product a well kept family trust fund and as such has never really known need. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Manfred Walcott, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)17 (+3) 12 (+1)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2700 sp. Amber (90 gp). Red garnet (90 gp).


Social Check DCs


Solomon Spalding, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. He wears a colorful flower in his red hair. His gray eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Fighting, Justice. Bonds: Attractive, Rich, Adventurer. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Solomon Spalding, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 7 (-2)14 (+2) 14 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 500 gp. Golden pearl (50 gp). 1 Minor magic item.


Social Check DCs


Trym Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His golden hair is knotted and matted. His amber eyes are passionate and lively.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Mortician and occasionally as a mercenary.

Motivation: He's attracted to the PC; and he's in love

Ideals: Artistic. Bonds: Attractive, Adventurer, Nature, Job, Has a crush. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Wharton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Odo Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also hits on women, regardless of circumstances.

History: He got into the Assassin business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his absent mother; and wants to open a new tavern

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Job, Criminal record, Family. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Odo Enfield, Male Human Fighter 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Investigation +4, Stealth +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 600 gp. Rhodochrosite (6 gp). Red-brown spinel (160 gp). Citrine (60 gp). Moss agate (6 gp). 1 Minor magic item.


Social Check DCs

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