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NPC Generator

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Advanced [show]


Adam Enfield, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is brown. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a very good compulsive liar and kleptomaniac.

History: He served in the navy to pay for his family's outstanding loans. When Adam reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Shy, Fearful. Bonds: Criminal record, Military. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Adam Enfield, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Ogden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and typically wears black cloth garments or leather armor. His left leg appears badly burned and disfigured. He has a very tight haircut. His gray eyes peer out from beneath his wide-brimmed black hat.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Butcher business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has set out to sabotage the competition.

Motivation: He feels that his past leaves him morally obligated to help; and to be a sailor again

Bonds: Job, Adventurer, Nature, Criminal record. Occupation: Butcher

Voice: German accent

Attributes [hide]

Aldous Ogden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Auran, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Lapis lazuli (11 gp).


Social Check DCs


Bertram Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears rags and sports a simple walking cane. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a barrister and was forced into it by his family

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Family, Nature. Occupation: Barrister

Voice: Breathy voice

Attributes [hide]

Bertram Sharps, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 18 (+4)7 (-2)
Skills Performance +0, Religion +3
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Cory Abram, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear black tank tops with yellow pants. With bright silver hair and a scraggly beard. His ears are large.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Miner, but he was a colossal failure. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Hedonist, Disease. Bonds: Job. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Cory Abram, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His long silver hair reaches down to his waist. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Human culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and a strong sense of loyalty to human people

Ideals: Athletic, Extrovert. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Solomon Cooper, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)14 (+2) 18 (+4)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Giant, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 500 sp. A delicate brass dragon egg (10 gp). Gold and topaz bottle stopper cork (600 gp). 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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