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Advanced [show]


Diggory Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries hammers. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Diggory studied abroad. After coming to the age of reason, Diggory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion.

Ideals: Fighting, Gifted. Flaws: Insane, Racist. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Diggory Gresham, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 6 (-2)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +3, Athletics +0
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Yorke, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Attractive, Military. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Trym Yorke, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)15 (+2) 11 (+0)13 (+1)
Skills Deception +4, Stealth +3
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: Tiger eye turquoise (10 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and he perpetually has his morningstar ready. He sports a flattop hair cut. His eyes are green and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Family, Military. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Blackwood, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. Obsidian (9 gp). Malachite (9 gp). Golden pearl (80 gp).


Social Check DCs


Percival Quinton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his left hand. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Percival never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Disciplined. Flaws: Insomniac, Antagonistic. Bonds: In love. Occupation: Unemployed

Voice: Hissing voice

Attributes [hide]

Percival Quinton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a brown coat over a green low-cut shirt, and a top hat upon his head. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent mother; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Bonds: Nature, Adventurer, Family. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Gerald Heiser, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 18 (+4)17 (+3)
Skills History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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