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NPC Generator

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Advanced [show]


Conrad Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His silver hair is cut short. His eyes are amber and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Weaver, who enjoyed hunting, Conrad was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism, Justice. Flaws: Ugly. Bonds: Nature. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Conrad Cumberbatch, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Odo Snape, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His red hair is long and unkept. He has blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.

History: When he was but 4 years old his parents immigrated from the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Immigrant, Criminal record. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Odo Snape, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Backpack. 1 Spyglass. 1 Hourglass. 1 Small steel mirror.


Social Check DCs


Gerard Ashton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He typically wears violet cloth garments or leather armor, and his gloved hand is found clutching a halberd. He wears a feathered hat to hide his balding. His green eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Masseuse, who enjoyed hunting, Gerard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerard took refuge in the large cave and found the beat up halberd and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Selfish, Antagonistic. Bonds: Nature, Guardian. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Gerard Ashton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Roger Merton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely grey suit with tan socks and a vest with buckled shoes, he is not a threatening figure. His golden hair is knotted and matted. This brown eyed easterner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich eastern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Optimist, Impeccable. Flaws: Impulsive. Bonds: Rich, In love. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Roger Merton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ernest Camden, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear green tank tops with black pants. He is tall, broad shouldered and powerfully built. His chestnut hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is a Lycanthrope in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend

Flaws: Hedonist, Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Ernest Camden, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 16 (+3)16 (+3)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Giant, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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