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Advanced [show]


Hubert Leighton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His mother raised him in a mountain cabin. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

Hubert Leighton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Norman Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of shortspears on his belt, each one with a aquamarine on the hilt. His hair is cut close to his head. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Jeweler business at a young age. A gifted student he started as a Locksmith, but he got bored and became a Jeweler. He has drifted from career to career and currently works as a Jeweler.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Kelsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Trym Asheton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His white hair is still thick. His hazel eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Entrepeneur. Bonds: Religious, Mentor. Occupation: Seamstress

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Asheton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 8 (-1)15 (+2)
Skills Perception +1, Religion +5
Senses Passive Perception 15
Languages Common, Infernal, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jocelyn Prescott, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a white coat with violet slacks. He has a slight overbite and is overall scrawny. He has styled his auburn hair well, parting it to the right. His violet eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He inherited the family business which he has now maintained for 3 years.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job, Military. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Jocelyn Prescott, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 10 (+0)18 (+4)
Skills Intimidation +6, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Eye agate (11 gp).


Social Check DCs


Drogo Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown cloak and cross-gartered tan stockings. His moppish brown hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Bowyer, Drogo learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.

Motivation: Further expansion of business; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Insomniac. Bonds: Slave, Job, Family. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Drogo Sharps, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)6 (-2) 7 (-2)11 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs

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