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Advanced [show]


Theodoric Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is brown. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down; and he is wracked by social anxiety

Flaws: Ugly, Addict, Mundane, Fearful. Bonds: Nature. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Theodoric Wilberforce, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Adam England, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. He is muscular with a powerful set of arms. His hair is long and black with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adam took refuge in the old dungeon and found the beat up longbow and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Nature, Enemies. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Adam England, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 12 (+1)8 (-1)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 30000 cp. Fire opal pendant on a fine gold chain (800 gp). An abacus with copper, silver and gold markers (130 gp). 5 Acid flasks. 2 Antitoxin. 2 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Guy Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has a black handlebar mustache and slicked back black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure; and meet up once more with his childhood friend

Flaws: Impulsive. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Guy Hornsby, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)14 (+2) 11 (+0)18 (+4)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


William Rayden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a black and pastel robe with the hood down. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes and a black hat with a pastel feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Mundane, Antagonistic, Addict. Bonds: Criminal record. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

William Rayden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Geoffrey Emsworth, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man dresses well, typically a more casual-formal manner. His auburn hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 7 years old his parents immigrated from the south. Geoffrey was born on a far southern desert where he grew up under the tutelage of his father, an expert Dyer. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Emsworth, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 16000 cp.


Social Check DCs

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