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NPC Generator

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Advanced [show]


Simon Myerscough, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his axe. He wears a colorful flower in his auburn hair. His green eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: His religion dominates his actions.

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Simon Myerscough, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)17 (+3) 7 (-2)10 (+0)
Skills Investigation +5, Perception +0
Senses Passive Perception 10
Languages Common, Orc, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Wymar Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large blue jacket. His chestnut hair is still thick. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Crown-heir profession.

History: He was born in the south, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Job, Immigrant, Adventurer. Occupation: Barber

Voice: Breathy voice

Attributes [hide]

Wymar Shelley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp.


Social Check DCs


Solomon Hornsby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and is generally well dressed albeit a few years behind the times. His auburn hair is smooth and relatively long. He has a dull look in his green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Performer job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Fighting. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Solomon Hornsby, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Adam Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. His long blonde hair reaches down to his waist. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Sage.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Adam Myerscough, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears green trousers with brown and white striped suspenders. He wears various colorful collared shirts. His silver hair is slicked back into a classic pompadour. He has amber eyes and a green hat with a brown feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He has dedicated himself to building a better kind of golem.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Job, Immigrant, Adventurer. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Geoffrey Graeme, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Moonstone (30 gp). Deep blue spinel (800 gp).


Social Check DCs

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