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Advanced [show]


Randal Heiser, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, grey cloak. His hair is golden and curly. He has a dull look in his violet eyes.

Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Randal took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Opinionated. Bonds: Slave, Immigrant, Nature, Adventurer. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Randal Heiser, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kody Davenport, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. His golden hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Depressed. Bonds: Adventurer, Rich, Attractive. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Kody Davenport, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lewis Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Weaver.

Motivation: He feels threatened by others; and balancing his hectic life and new weaver responsibilities is difficult

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Job, Family. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Lewis Clapham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Don Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. His fierce green eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. While studying, he fell in love. They married and had a daughter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and to share knowledge with the world

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Nature, In love, Rich. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Garrick, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. 1 Bullseye lantern. 1 Masterwork Artisan’s tools.


Social Check DCs


Guy Hadleigh, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears a green cloak and cross-gartered tan stockings. His hair is chestnut, silky, and of moderate length. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich western family. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Rich. Occupation: Shoemaker

Voice: Ums and uhs a lot

Attributes [hide]

Guy Hadleigh, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs

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