Bertram Nibley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a white collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His white hair is knotted and matted. His face is scarred and worn.
Personality: Eccentric and domineering, Bertram will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Adventurer, Poor. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 6 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Brown-green garnet (140 gp). Red-brown spinel (140 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Trym Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries a battered hammer and tarnished club as well. He wears his blonde hair up. He has green eyes.
Personality: Always inclined to offer people food he seems plenty friendly. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Fisher
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1200 sp. 1 Breastplate.
Dustin Warwick, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He has a long golden beard with little hanging trinkets. His green eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.
Motivation: He is terrified, and will act out of fear; and he's looking for his big break
Ideals: Disciplined. Flaws: Insomniac, Fearful. Bonds: Rich, Adventurer. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Balimaar Clare, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tight fitting black shirt and pants. His white hair is knotted and matted. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has worked as a Banker like his mother before him.
Motivation: To settle down with his crush; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 700 sp.
Lance Middleton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, black cloak. He has a penchant for wearing a ring with an oversized amber on his left hand. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.
Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his daughter
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Rich, Family, Job. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 3000 cp. Golden yellow topaz (1200 gp). Violet garnet (1200 gp). Moonstone (80 gp). Carnelian (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
