Patrick Huckabee, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears a violet vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His right leg appears badly burned and disfigured. His long black hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Brewer. He is skeptical of what others tell him and is slow to trust.
History: Born in the west to a Brewer, Patrick learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Insane, Shy. Bonds: Job. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 sp. Pink pearl (130 gp). Chalcedony (20 gp). Tiger eye turquoise (16 gp).
Gomory Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a blue scarf. He keeps his white hair in a flapper bob. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was always a brilliant, if unscrupulous mind. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac
Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Theobald Snape, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a wide-brimmed hat to cover his moderate length brown hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.
History: He was born to loving parents in a slum to the east. Like his mother and his sister before him, after school he went straight into learning to become a Sailor. He has worked as a Sailor like his mother before him.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Ideals: Joker, Artistic. Bonds: Poor, Job, Family. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Everard Lester, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears violet leather gloves, a violet jacket, and tight pants. His black hair is cut short. His face is scarred and worn.
Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: He was born to loving parents in a slum to the north. In his 16th year, his parents were killed by a goblins raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of goblins
Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Theobald Tattersall, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His brown hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved out north to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Seeks redemption.
Flaws: Insomniac, Disease. Bonds: Attractive, Criminal record, Religious. Occupation: Ruler
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
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