Hugh Stanley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He prefers to wear flannel. He has brown hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Hugh is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Joker. Flaws: Ugly. Bonds: Family, Poor, Mentor. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Rolf Hastings, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He wears his auburn hair up. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Anthony Kinsley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case and is in decent physical shape. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Anthony was born the youngest of three triplets. Anthony liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and many dire rats want him driven away
Flaws: Cynical. Bonds: Has a crush, Family, Nature, Enemies. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Good lock.
Godfrey Hailey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tan trousers with violet and grey striped suspenders. He wears various colorful collared shirts. His silver hair is cut jaggedly and amateurishly. His skin is flawless and his violet eyes scan people very quickly.
Personality: A skeptical and narcissistic man, Godfrey's first love is himself. His second love is also himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of eastern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He became a Dyer soon after.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Nicholas Wentworth, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a white cloak and cross-gartered violet stockings. His left hand appears badly burned and disfigured. He has a long red beard with little hanging trinkets. He has gleaming, smiling gray eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Fortune-teller
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
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