Ernest Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He wears a colorful flower in his blonde hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and further expansion of business
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Nature, Job. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 22000 cp. Red-brown spinel (130 gp). Deep green spinel (130 gp). Pink pearl (130 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Balimaar Tickle, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in red turtlenecks beneath a brown coat with white slacks, he is not a threatening figure. His white hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.
History: Balimaar was raised in a hard working conservative environment. His arcane abilities were realized during a raid on his village. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 7 (-2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Roger Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His golden hair is matted, messy, and big. He has several tiny topaz earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.
History: Roger was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Pacifist, Persistence. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 900 sp.
Anthony Warwick, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green cloak and cross-gartered black stockings. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Anthony was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Flaws: Ugly, Insane, Shy. Bonds: Adventurer, Family. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp. 3 Acid flasks. 1 Alchemist’s fire. 2 Smokesticks.
Adam Bradley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor; and revenge
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job, Criminal record, Enemies. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
