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NPC Generator

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Advanced [show]


Raymond Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his greataxe. He wears his auburn hair down. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. He moved out west to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he has decided he is irredeemable

Flaws: Shy, Ugly. Bonds: Rich, Criminal record. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Barclay, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Half-Plate. 1 Banded mail.


Social Check DCs


Charles Yardley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. Charles was born on a far western mountains where he grew up under the tutelage of his father, an expert Locksmith. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Charles Yardley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2800 sp. Rhodochrosite (10 gp).


Social Check DCs


Tim Tindall, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair, while still mostly brown, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.

History: The child of northern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He left for the north, certain he would find work there.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Hedonist. Bonds: Immigrant, Adventurer. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Tim Tindall, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 18 (+4)11 (+0)
Skills Religion +3, Stealth +1
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Chrysoprase (70 gp). Iolite (70 gp). Tourmaline (110 gp). Carnelian (70 gp). 1 Minor magic item.


Social Check DCs


Tim Harrington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has styled his silver hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Optimist. Flaws: Disease. Bonds: Family, Rich. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Tim Harrington, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 9 (-1)14 (+2)
Skills Nature +5, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thomas Benson, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a long, red, dusty cloak. His hair is white, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Carpenter in town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His childhood dream was to be a Scribe, but he was a colossal failure. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Thomas never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Optimist, Artistic. Bonds: Attractive, Job, In love, Adventurer. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Thomas Benson, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3 Tanglefoot bags. 1 Thunderstones. 3 Tanglefoot bags.


Social Check DCs

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