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NPC Generator

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Advanced [show]


Theodoric Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. He has styled his white hair well, parting it to the right. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Religious, Rich. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theodoric Brownrigg, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. A roughly beaten golden orb (150 gp).


Social Check DCs


Henry Deighton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His right hand appears badly burned and disfigured. His auburn hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Henry studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Selfish. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Henry Deighton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)17 (+3) 12 (+1)9 (-1)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Godfrey Compton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears brown trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His brown hair is knotted and matted. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Junk Dealer job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Godfrey Compton, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 16 (+3)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 9000 cp. White opal (700 gp). 1 Minor magic item.


Social Check DCs


Trym Browning, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He has a moderate pudge and is not very fit. He wears his blonde hair up in a very large beehive style do. His eyes are violet and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Stableman, who enjoyed hunting, Trym was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 3 years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Impeccable, Extrovert. Flaws: Mundane. Bonds: Nature, Job. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Browning, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. He wears a top hat to hide his balding. His blue eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: Ernest hails from a village terrorized by giants. His necromantic abilities were realized during a raid on his village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Shy, Impulsive. Bonds: Enemies. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Ernest Beckwith, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp. Aquamarine (300 gp). Black pearl (300 gp). Tiger eye turquoise (11 gp).


Social Check DCs

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