Nicholas Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair is brown, silky, and of moderate length. His eyes are hazel and catlike.
Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born into a rich family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Has a crush, Rich, Adventurer. Occupation: Scribe
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Citrine (60 gp). Deep blue spinel (400 gp).
Roger Adley, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Performer and was forced into it by his family.
Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Wymar Camden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy brown pantaloons and a yellow scarf. His white hair has been sun bleached extensively. His violet eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He receives visions of the future at random moments
History: He got into the Guard business at a young age. A few years later when the east was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: He'd like to take his coworkers down a peg; and a deep hatred of orcs
Ideals: Gifted. Bonds: Enemies, Job, Immigrant. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Heward Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His auburn hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Heward was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Anthony Compton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Persistence. Flaws: Mundane, Insane. Bonds: Attractive, Job, Military. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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