Guy Blankley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He wears his black hair up in a very large beehive style do. His hazel eyes dart from person to person.
Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the east to a Actor, Guy learned a great deal about his mother's area of expertise. In his 18th year, his parents were killed by a brigands raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg
Bonds: Job, Rich, Enemies, Adventurer, Criminal record. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 11000 cp. Obsidian (6 gp). Jade (50 gp). Aquamarine (400 gp).
Godfrey Hailey, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length red hair. He has brown eyes and a red hat with a grey feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.
History: Godfrey was born with his father's beautiful face. Cursed with lycanthropy at a very young age, Godfrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Disease, Addict. Bonds: Attractive. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Odo Yardley, Male Human [Permalink]
Personal [hide]
Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His hair, while still mostly blonde, has prominent grey streaks. His gray unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He would rather hide behind his crafts than deal with other people.
History: He was born to a criminal king-pin and mafia family He has had some formal dancing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic. Flaws: Disease, Insane, Shy. Bonds: Criminal record. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Percival Byron, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His eyes are blue and catlike.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Percival lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Percival was left his father's suit of armor and trained in its use and care. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter.
Ideals: Philantrophist. Bonds: Attractive, Rich, Family, Military. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 6000 cp. 4 Antitoxin.
Roland Garfield, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears a deerstalker hat to hide his balding. He is baby faced.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Detective mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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