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NPC Generator

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Advanced [show]


Lewis Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears professional attire. His golden hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born several months after his mother was called into army service. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Military. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Lewis Lindsey, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)6 (-2) 14 (+2)17 (+3)
Skills Animal Handling +4, Arcana +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports grey clothing, slightly heavier than average wear. His golden hair is still thick. His eyes are a pleasant blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anselm's homeland. Anselm decided to take the middle way and become a bodyguard. Now he works as a music tutor during his time off.

Motivation: Wants to raise his children well; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Fighting, Artistic, Logical. Bonds: Immigrant, Family. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Anselm Gentry, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has chestnut hair. His eyes, though not visible through his cowl, are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Navigator father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Disease, Selfish. Bonds: Rich, Attractive. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Rodney, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Brown-green garnet (50 gp). Deep blue spinel (200 gp). Golden yellow topaz (200 gp).


Social Check DCs


Percival Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his blonde hair up. His eyes, though not visible through his cowl, are amber.

Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Percival took refuge in the large cave and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and to end his boredom

Ideals: Joker, Gifted. Bonds: Poor, Immigrant, Nature. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Percival Hayden, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3

Possessions: 28000 sp.


Social Check DCs


Don Kimberley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket, and carries greataxes. His hair is golden and curly. His eyes, though not visible through his cowl, are green.

Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Don Kimberley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Fiery yellow corundum (400 gp). Golden yellow topaz (400 gp). Rose (40 gp). Red garnet (110 gp).


Social Check DCs

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