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NPC Generator

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Advanced [show]


William Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His black hair is matted, messy, and big. His eyes are violet and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Weaver, who enjoyed hunting, William was taken on many hunting expeditions. He worked as a nervous Dilettante and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and to be a weaver again

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

William Pickering, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)8 (-1) 11 (+0)15 (+2)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 11000 cp.


Social Check DCs


Gunter Sheldon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears professional attire. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gunter was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He became a Glassblower soon after.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Persistence. Bonds: Attractive, Job, Criminal record. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Gunter Sheldon, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His silver hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his top brown hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and he wants revenge against drow

Ideals: Passionate, Professionalism. Bonds: Attractive, Criminal record, Nature, Enemies. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Hugh Mitchell, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 9 (-1)17 (+3)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. 1 Simple lock.


Social Check DCs


Rolf Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fancy tan suit, he is not a threatening figure. His golden hair is styled in orderly dreadlocks. He has violet eyes and a tan hat with a black feather.

Personality: Overbrimming with self-confidence, Rolf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wishes to resurrect an old love; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Bonds: Attractive, Rich, Debt, In love. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Rolf Winterbourne, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 sp. Tourmaline (160 gp). Golden yellow topaz (700 gp). Brown-green garnet (160 gp). 1 Minor magic item.


Social Check DCs


Adelard Wentworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy brown pantaloons and a red scarf. He keeps his silver hair in a flapper bob. His eyes are gray and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: Born to a Locksmith, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered music. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Adelard Wentworth, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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