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Advanced [show]


Conrad Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with white highlights, and long green pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His golden hair is knotted and matted. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Human supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: To get a good night's sleep; and find a way to reverse the transformation of his sister

Ideals: Athletic. Flaws: Addict, Racist, Insomniac. Bonds: Rich, Family. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Conrad Myerscough, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 18 (+4)6 (-2)
Skills Acrobatics +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 80 pp.


Social Check DCs


Anselm Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright black suits and hats, and sports empty pouches on his belt. His red hair is matted, messy, and big. This green eyed easterner is not easily forgotten.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Anselm Hastings, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Hale, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown trousers with grey and white striped suspenders. He wears various colorful collared shirts. His chestnut hair is slicked back into a classic pompadour. This green eyed easterner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and regain custody of his daughter

Ideals: Athletic. Flaws: Depressed. Bonds: Family, Rich. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Theobald Hale, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hubert Gresham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His skin is fair and his fingers are delicate and long. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Cartwright, who enjoyed hunting, Hubert was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: He has a crush on the local Cartwright; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Nature, Job, Has a crush. Occupation: Layabout

Voice: Gruff and masculine

Attributes [hide]

Hubert Gresham, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ralf Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a Stetson hat upon his head. He carries with him a set of ceremonial daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Ralf is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed, Secretive. Bonds: Attractive, Slave. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Ralf Hadlee, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2900 sp. Chrysoberyl (80 gp). Deep blue spinel (500 gp).


Social Check DCs

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