Diggory Rutherford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. His auburn hair is lengthy and is close to two feet long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Shoemaker and found it very stressful. He struck the Shoemaker job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Pacifist. Flaws: Addict. Bonds: Attractive, Job, Poor. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 70 pp. 1 Half-Plate. 1 Masterwork Light wooden shield.
Nicholas Kendall, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a black and brown handkerchief worn on his right side. His black hair is slicked back into a classic pompadour. His fierce blue eyes like to dwell on things.
Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.
History: Nicholas was born with his mother's beautiful face. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Family, Criminal record. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Miles Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a white coat with grey slacks, and he perpetually has his shortbow ready. He wears his auburn hair down. His eyes are hazel.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Miles has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Antagonistic, Disease, Insomniac. Occupation: Mason
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp.
Henry Fawcett, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Sage uniform. His long blonde hair is drawn into a two foot long braid. His gray eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He feeds upon the attention of others.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted arcane powers by his dying sister.
Motivation: Wants to open a new tavern; and to be a masseuse again
Ideals: Optimist, Artistic, Gifted. Bonds: Job, Attractive. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Drogo Alston, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is typically in his Navigator uniform. His skin is also unnaturally pale. His blonde hair has been sun bleached extensively. His fierce amber eyes like to dwell on things.
Personality: Eccentric and domineering, Drogo will drive conversation. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up club and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Blue star sapphire (900 gp). 1 Minor magic item.
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