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NPC Generator

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Hubert Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. This blue eyed southerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge.

Ideals: Opinionated, Extrovert. Bonds: Immigrant, Poor, Enemies. Occupation: Stylist

Voice: French accent

Attributes [hide]

Hubert Blackwood, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Hugh Nash, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge.

Ideals: Entrepeneur, Fighting. Bonds: Attractive, Military, Enemies. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Hugh Nash, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)6 (-2) 11 (+0)14 (+2)
Skills Investigation +0, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Henry Kirby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Barkeep, Henry learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: He is greedy; and wants to work out more often

Ideals: Extrovert, Philantrophist, Athletic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Henry Kirby, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Trey Dudley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair has been sun bleached extensively. His violet unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: He was raised in a white middle class family as the only child. In his 16th year, his parents were killed by a giants raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Joker. Flaws: Disease, Insane, Hedonist, Mundane. Bonds: Enemies. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Trey Dudley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp.


Social Check DCs


John Yardley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears light armors faded through time and improper care. His right hand appears badly burned and disfigured. He wears his auburn hair up in a very large beehive style do. His blue eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: John lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his sister's freedom.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent father

Bonds: Job, Rich, Family. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Yardley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)17 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: Just what you see.


Social Check DCs

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