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Advanced [show]


Raymond Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is singed and shortened. His thin eyebrows rest above his beady violet eyes.

Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Beggar, Raymond learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Beggar like his father before him.

Motivation: Wants to work out more often; and to be a interpreter again

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Raymond Wentworth, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)6 (-2) 7 (-2)15 (+2)
Skills Arcana +0, Stealth +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Solomon Kelsey, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with feathered hat. His red hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Solomon has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Ugly, Secretive, Disease. Bonds: Poor. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Solomon Kelsey, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)15 (+2) 15 (+2)16 (+3)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Buckler. 1 Banded mail.


Social Check DCs


Roger Compton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean white cloak covering his clean studded leather. He keeps his silver hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To pay off his debts; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer, Debt. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Roger Compton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 6 (-2)13 (+1)
Skills Animal Handling +0, Stealth +3
Senses Passive Perception 8
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Frederick Crawford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears skinny pants and wears a grey and pastel robe with the hood down. His black hair is heavily combed to the right. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Adventurer, Rich. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Frederick Crawford, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)6 (-2) 14 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Burton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is bristling with hidden weapons, mostly swords and sickles. His hair is chestnut, silky, and of moderate length. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can't help but pocket interesting objects he comes across

History: A powerful necromancer made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Depressed. Bonds: Criminal record, Attractive, Mentor. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Gilbert Burton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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