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NPC Generator

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Advanced [show]


Alexandre Hackney, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His blonde hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his mother.

History: He was born at the edge of vast mountains. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against drow; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Adventurer, Enemies. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Alexandre Hackney, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 60 pp. Blue star sapphire (400 gp).


Social Check DCs


Patrick Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a tan scarf. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Carpenter business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He inherited the family business which he has now maintained for 13 years.

Motivation: Expand his business; and he doesn't get along with people that don't share his tastes

Ideals: Professionalism, Gifted, Impeccable. Bonds: Job. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Patrick Walcott, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +0, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 20 pp.


Social Check DCs


Theodoric Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Stableman job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Theodoric Eastaughffe, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ernest Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His brown hair is styled in orderly dreadlocks. His amber eyes peer out from beneath his feathered brown hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Apothecary and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is greedy

Flaws: Insomniac. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Pinkerton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 8 (-1)16 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 22000 sp.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a grey suit. He wears his black hair up. His eyes are likewise amber. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Cartwright again.

Ideals: Gifted. Bonds: Attractive, Job, Religious. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Bertram Blythe, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. 2 Holy water. 4 Tanglefoot bags.


Social Check DCs

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