Gerald Nibley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He carries a battered rapier and tarnished spear as well. His long black hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also hits on women, regardless of circumstances.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Halfling, Ignan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Drogo Wentworth, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.
Personality: He has always had a great fascination with Human culture. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Racist, Mundane. Bonds: Poor, Immigrant. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
William Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His skin is fair and his fingers are delicate and long. His auburn hair is greasy and uncared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.
Motivation: He is greedy; and to be a baker again
Flaws: Ugly, Addict, Impulsive. Bonds: Job, Rich. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Hubert Graeme, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He has a small bristly mustache and wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Bricklayer profession.
History: When he was but 8 years old his parents immigrated from the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern
Flaws: Hedonist, Racist. Bonds: Job, Immigrant, Rich. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Balimaar Southey, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has a large pastel mantle and cape that has been intricately interwoven into his grey robe. His whole body is exceptionally muscular. He wears his chestnut hair down. His fierce green eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out east to avoid the crime he committed. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Poor, Criminal record. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
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