Miles Kenley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is lengthy and is close to two feet long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Miles's mother didn't care for him much, and the feeling was mutual. He has never given up on his painting dream.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Raymond Reed, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a green and red handkerchief worn on his left side. His silver hair is long and unkept. His eyes are likewise violet.
Personality: Calm and collected, he is a well trained Mortician. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: A rival would like him out of the picture; and seeks redemption
Flaws: Ugly, Disease. Bonds: Job, Rich, Criminal record. Occupation: Mortician
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Ignan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp.
Adelard Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. He has violet eyes and a blue hat with a black feather.
Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and Adelard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels kind of lost in life.
Flaws: Shy, Depressed. Bonds: Rich, Military, Mentor. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Hugh Chester, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears skinny pants and wears a yellow and violet robe with the hood down. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He loves telling others what to do and how they should feel about things. Further he is a bit of a stoner and is frequently out of it.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Sailor, but he got bored and became a Blacksmith. He inherited the family business which he has now maintained for 14 years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Mentor, Job. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 cp. Emerald (800 gp).
Guy Marley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears white painted combat armor at almost all times and is in decent physical shape. His chestnut hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To protect his home; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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