Gomory Chester, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing the road beaten gear of a warrior. He sports a long silver beard, and similarly colored long hair. His fierce brown eyes like to dwell on things.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Optimist, Gifted. Bonds: Poor, Nature. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Sard (80 gp). Violet garnet (300 gp). Azurite (16 gp). Golden yellow topaz (300 gp). 1 Climber’s kit. 1 Disguise kit. 1 Good lock.
Odo Rowley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large grey jacket. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: A deep hatred of brigands; and many brigands want him driven away
Ideals: Gifted, Artistic, Athletic. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Butcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 7000 sp.
Ernest Morley, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy golden beard and wild golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.
History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Flaws: Insane, Antagonistic, Shy. Bonds: Attractive, Mentor. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 16000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Dean Beverly, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Dean was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting. Flaws: Ugly, Terse, PTSD. Bonds: Nature, Poor. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 17 (+3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 80 pp.
Percival Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He is portly but not overly obese. His chestnut hair, when down, is lengthy. He has gray eyes.
Personality: He dislikes all the random violence that takes place in the south. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Engraver and was forced into it by his family.
Ideals: Pacifist. Bonds: Religious, Family. Occupation: Engraver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 60 pp. Red-brown spinel (140 gp). Jet (140 gp). Deep blue spinel (500 gp).
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