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NPC Generator

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Advanced [show]


Drogo Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He very much looks the part of a Bather, and his gloved hand is found clutching a axe. His head has been shaved. His eyes are blue and catlike.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Drogo Wilberforce, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 3 Holy water. 4 Antitoxin. 4 Acid flasks. 3 Smokesticks.


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Shoemaker uniform. He wears a colorful flower in his silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gerald was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To get a good night's sleep.

Ideals: Athletic, Impeccable. Flaws: Insomniac. Bonds: Job, Attractive. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Gerald Livingstone, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Everburning torch.


Social Check DCs


Anselm Wharton, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. He has a penchant for wearing a ring with an oversized topaz on his right hand. He keeps his blonde hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a very good compulsive liar and kleptomaniac.

History: He was born at the edge of vast island. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He has comitted a past crime that haunts him to this day; and wants to work out more often

Ideals: Disciplined, Athletic. Bonds: Rich, Criminal record, Nature. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Anselm Wharton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 7 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)12 (+1) 17 (+3)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 42000 sp. 1 Superior lock.


Social Check DCs


Conrad Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is white, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born into a rich family. His first spouse was a Body Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He loathes his own lifestyle; and his relatives are trying to arrange a marriage

Flaws: Depressed. Bonds: Attractive, Family, Rich. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Conrad Cotton, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)3 (-4) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Stealth -2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -2 / 1d10-4, Grapple +1

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Thomas Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Fisher uniform. He wears a small hat to cover his moderate length black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He struck the Fisher job and began his own company from there.

Motivation: To be a Shipwright again; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Flaws: Sensitive. Bonds: Job, Family. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Thomas Barney, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)6 (-2) 12 (+1)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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