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NPC Generator

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Advanced [show]


Randal Bradford, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. His silver hair is smooth and relatively long. His eyes are violet and he is always smoking a pipe.

Personality: He has always had a great fascination with Human culture. He feeds upon the attention of others.

History: Gifted from a young age, Randal studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Criminal record. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Randal Bradford, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 7 (-2)14 (+2) 9 (-1)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He sports a long red beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts

Ideals: Philantrophist, Artistic, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Arnold Blankley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Conrad Roscoe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he's attracted to the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Slave. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Conrad Roscoe, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. Alexandrite (900 gp).


Social Check DCs


Norman Abram, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in black turtlenecks beneath a yellow coat with pastel slacks. His chestnut hair is unkempt and raggedy. His violet eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Persistence, Gifted. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Norman Abram, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Deep green spinel (40 gp). Chalcedony (20 gp). Obsidian (9 gp).


Social Check DCs


Chad Gracey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely black suit with yellow socks and a vest with buckled shoes. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly, Insomniac, Impulsive. Bonds: Adventurer. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Chad Gracey, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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