John Gresham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple brown robe with black stripes complete with hood. He sports a long red beard, and similarly colored long hair. His eyes are blue and beady.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: John hails from a village terrorized by dire rats. A freak accident while working with his Stableman father left him crippled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and wishes to resurrect an old love
Flaws: Ugly, Antagonistic, Disease. Bonds: In love, Enemies. Occupation: Bounty Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 5 (-3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Henry Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He wears a deerstalker hat to hide his balding. His violet eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with writing.
History: Henry was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Debt. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Sard (40 gp). Lapis lazuli (12 gp). Amethyst (160 gp).
Kyle Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white armored body suit, with a simple tan line shooting up and back down. His brown hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.
History: Kyle was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Slave Trader for hire.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Professionalism. Bonds: Attractive. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 47000 sp. 4 Alchemist’s fire.
Hunter Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a greatsword on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a very good compulsive liar and kleptomaniac.
History: Hunter was raised in a hard working conservative environment. A gifted student he started as a Doctor, but he got bored and became a Banker. He has since lost track of the people in his past.
Motivation: A deep hatred of drow; and he'd like to take his coworkers down a peg
Ideals: Fighting. Bonds: Enemies, Criminal record, Job, Family. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 15000 cp.
Everard Barclay, Male Human [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. He wears his chestnut hair up. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.
History: Everard was raised in a hard working conservative environment. His childhood dream was to be a Layabout, but he was a colossal failure. He has never given up on his singing dream.
Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Greedy, Shy. Bonds: Job, Family. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
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