Gomory Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is lengthy. His violet eyes are passionate and lively.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a Hunter, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Joker, Entrepeneur. Bonds: Poor, Adventurer, Enemies. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 16 (+3) | 15 (+2) | 7 (-2) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp. Rose (70 gp). Aquamarine (800 gp).
Gerald Wentworth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright black suits and hats and is in decent physical shape. His blonde hair is thinning but still full. His violet eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Entrepeneur. Bonds: Job, Rich, Nature, Family. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 17 (+3) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4
Possessions: 100 gp. Lapis lazuli (5 gp).
Miles Peyton, Male Human [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor. His red hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Miles took refuge in the ruined castle and found the beat up falchion and armor he uses now. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Miles never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To pay off his debts; and retire the richest man in the north
Ideals: Joker, Entrepeneur. Bonds: Attractive, Nature, In love. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Hugh Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a brown armored body suit, with a simple tan line shooting up and back down. He has a hunchback. He wears a feathered hat to cover his moderate length golden hair. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Hugh lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Tanner
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp. Pink pearl (100 gp). White pearl (100 gp). Chrysoberyl (100 gp).
Bertram Halsey, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has moderate length blonde hair. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Doctor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother.
Ideals: Fighting. Flaws: Greedy, Selfish. Bonds: Family. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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