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Advanced [show]


Aldous Acton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his hair in dreadlocks. His eyes are violet and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Aldous studied abroad. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Flaws: Hedonist, Disease. Bonds: Family. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Aldous Acton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 5 (-3)16 (+3)
Skills Persuasion +5, Survival -1
Senses Passive Perception 7
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Ashton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is knotted and matted. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born into a rich family. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Dyer

Voice: German accent

Attributes [hide]

Everard Ashton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 7 (-2)7 (-2) 14 (+2)15 (+2)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. 1 Backpack. 1 Superior lock. 1 Silk rope.


Social Check DCs


Alexandre Wellington, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a custom-built plate barding that's adorned with white lining and desert motifs. His skin is also unnaturally pale. With a patchy white beard and wild white hair. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a desert tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Alexandre Wellington, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)11 (+0) 8 (-1)16 (+3)
Skills Performance +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Cloth of gold vestments (160 gp).


Social Check DCs


William Lester, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His chestnut hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 3 years old his parents immigrated from the south. He helped his father out around the business and became quite the natural. Recently he has begun working with bootleggers and crooks.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

William Lester, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)5 (-3)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Deep blue spinel (800 gp). Jade (120 gp). Star rose quartz (20 gp).


Social Check DCs


Wymar Ainsley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His auburn hair is lengthy. His thin eyebrows rest above his beady blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Wymar studied abroad. After coming to the age of reason, Wymar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and to unite with his sister

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Wymar Ainsley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: A pair of silk slippers encrusted with tiny pearls. (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Solid gold idol (1100 gp). 1 Masterwork studded leather. 1 Breastplate. 1 Chain shirt.


Social Check DCs

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